Post by NintendoLegend on Sept 28, 2011 11:43:56 GMT -6
Fun Fact: Did you know that in Tecmo NBA Basketball, opposing teams routinely shoot >70% from the field during regular season games?
If you know anything about basketball, you know that's phenomenally good. Even in an artificial environment, it is a very tough act to keep up with, demanding a gameplan filled with mid-range jumpers, outlet passes to an open paint, and as many dunks and lay-ups on offense.
Defense is the real key, though. In many basketball video games, the shot percentage drops with a defender near; although this is intact in Tecmo NBA, the effect is somewhat reduced, as the A.I. will blaze an uncontested path toward the rim at every opportunity, passing until there is not a defender nearby, until close shots. Expect lots of frustrating dunks as computer-controlled teammates cannot figure out how to switch their man.
There is an incredible pressure, a necessity even, to get as many steals and blocks as possible. Fortunately, steals are easy enough, given practice. Even knocking the ball away for the opponent to have to run and retrieve burns valuable seconds on the clock -- a great resource, as you sometimes feel a catch-up code raising the hairs on the back of your neck.
Shooting range is a great state to look at, and getting dunkers worked into the game is nice, but perhaps the most important stat of all, and possibly more so than any basketball game since, is speed. A superior running speed means being able to get by a defender on a crucial fast break, in addition to defending an inside slicer on defense. The best teams are those with a very fast guard and a very fast big man as well, regardless of all other stats.
The competitive grind is emphasized only more so when considering that, in regulation season games, the final scores routinely hit well over 150 points per time, with boxes for 218-173 appearing somewhat normal. This means the margin of error for getting a lead and keeping it is slim, given the preponderance of scoring chances... and that aforementioned field-goal percentage from the computerized opposing athletes.
If you know anything about basketball, you know that's phenomenally good. Even in an artificial environment, it is a very tough act to keep up with, demanding a gameplan filled with mid-range jumpers, outlet passes to an open paint, and as many dunks and lay-ups on offense.
Defense is the real key, though. In many basketball video games, the shot percentage drops with a defender near; although this is intact in Tecmo NBA, the effect is somewhat reduced, as the A.I. will blaze an uncontested path toward the rim at every opportunity, passing until there is not a defender nearby, until close shots. Expect lots of frustrating dunks as computer-controlled teammates cannot figure out how to switch their man.
There is an incredible pressure, a necessity even, to get as many steals and blocks as possible. Fortunately, steals are easy enough, given practice. Even knocking the ball away for the opponent to have to run and retrieve burns valuable seconds on the clock -- a great resource, as you sometimes feel a catch-up code raising the hairs on the back of your neck.
Shooting range is a great state to look at, and getting dunkers worked into the game is nice, but perhaps the most important stat of all, and possibly more so than any basketball game since, is speed. A superior running speed means being able to get by a defender on a crucial fast break, in addition to defending an inside slicer on defense. The best teams are those with a very fast guard and a very fast big man as well, regardless of all other stats.
The competitive grind is emphasized only more so when considering that, in regulation season games, the final scores routinely hit well over 150 points per time, with boxes for 218-173 appearing somewhat normal. This means the margin of error for getting a lead and keeping it is slim, given the preponderance of scoring chances... and that aforementioned field-goal percentage from the computerized opposing athletes.