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Post by masterLEON on Aug 17, 2011 1:56:56 GMT -6
I was looking up cartridge info for the Legend of Zelda related to my post in this thread when I happened upon this derailed-and-fell-off-a-cliff discussion that was originally about the maximum cartridge capacity of an NES game. To clarify a point that didn't get corrected correctly in that thread (nor will I bother resurrecting a 4 year old thread over there), the reason a NeoGeo needed all those extra Megs (Megabits) is that it was a sprite pushing behemoth! There were no tilemaps to speak of at all! Yes, the backgrounds were also sprites. So any form of animation, even pre-rendered video clips, was just sequences of sprites that were displayed at the appropriate time and framerate. Also, the NeoGeo was released in 1990, years before FMV was even available to computers. So why would SNK or 3rd party developers try to develop ways to display FMV clips or playback on a system that had no real way to support it in the first place? The NeoGeo was such a low level and simple piece of hardware in the way that it could display whatever you want, just as long as you have enough Megs to store it all. Source? Wikipedia...why didn't they just go to Wikipedia instead of looking like know-nothings?! The info has been there forever! WHY?! *facepalm*
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Post by NintendoLegend on Aug 17, 2011 8:32:13 GMT -6
Don't you just love it when a group discussion falls apart so quickly that, rather than correct the egregious errors, you just have to back away slowly and try to forget you ever saw the horrors within?
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